Development of Off Season
My Contributions
Off Season is Vertbatims causal, split-screen shooter, where long-necked animals hunt each other in diverse locales with bows.
In this project I was one of the 2 developers. I primarily focused on technical and gameplay design, and was primarily tasked with making sure the game felt good, and was accessible to our audience.
While I'm a technical designer, I'm not as skilled in coding as our resident programmer (Flynn May). But I primarily focused on making prototypes of the systems that can be found within our game. From changing ammo types upon gaining powerups, or setting up the spawning systems, to even making the lava shader seen on the lava map. The issue with trying to show what I've worked on, is that I've had my hands on many little things that help bring this project together.